— Tabor Robak

Tabor Robak (b. 1986, Portland, Oregon) lives and works in Paris, France. Tabor Robak is primarily known for his digital art practice, multi-channel video installations and generative artworks. Within his practice he utilises the visual vocabulary of modern video games, advertising and animated film, to examine societal perceptions of the digital and the real. His work often deals with the tension between human nature and technology, exploring themes such as late capitalism, mass media, trauma, domestic life, weapons, violence, robotics, healthcare and privacy. Robak commonly employs several computer programs including Unity, Adobe After Effects, and Cinema 4D to create multi-channel video installations, procedurally generated animations, and electronic sculpture. He often incorporates novel technology including transparent television monitors, mini Raspberry Pi computers, and builds custom PCs for his procedurally generative works.

Selected (group) exhibitions include the Museum of Modern Art (MOMA), New York; The Metropolitan Museum of Art, New York; Serpentine Galleries, London; the 12th Lyon Biennale; Museum of Contemporary Art, Chicago; MoMA: PS1, New York; Kunsthalle Düsseldorf; Museum of Contemporary Art Tokyo; Palazzo delle Esponizioni, Rome; Kunsthal Rotterdam and Upstream Gallery Amsterdam. His work is included in numerous public and private collections, including those of The Museum of Modern Art, New York, The Albright-Knox Art Gallery, Buffalo, NY; DESTE Foundation for Contemporary Art, Athens; The Hugo Brown Family Collection, The Hague; KRC Collection, Amsterdam; Fondazione Sandretto re Rebaudengo, Turin; Migros Museum, Zurich; and the Yuz Collection, Shanghai. Robak has guest lectured MFA students at Yale and co-taught an MFA course on real time 3D at New York University.

Tabor Robak CV

Tabor Robak Selected Press